Minor Content Update


In my first update, I made numerous edits to the content.

Here is the list of changes along with my comments. Fair warning, SPOILERS ahead.


// TODO (Edit-Dungeon-Content)

// Edit DungeonSwordRoomLookAround. - COMPLETE

// - Change "s: Continue." to "s: Go back to the previous room."

// - Change DungeonSwordRoomStart to DungeonStartLookAround.

// - This clarifies the intention of the choice and

// - it eliminates an unnecessary step in navigating the dungeon.


// Edit DungeonZombieRoom Multiple Choices. - COMPLETE

// - Change the titleString Lacy to Mindless Zombie Lacy.

// - I never specify that Lacy is a zombie before you heal her with the wand.

// - This change makes the point explicitly without changing the story text.

// - It also introduces a key difference with my zombies.

// - My zombies are not undead; they are simply mindless and addicted to brain matter.

// - My zombies interact with the environment, feel pain, use language, and use tools.

// - They can take showers, tie their shoes, and frankly any of the mindless tasks

// - that any human can accomplish.

// - However, they have no foresight.

// - They have no ability to construct a plan outside of cracking a skull,

// - and devouring the brain matter.

// - This zombie infection is a lot like ransomware for the mind,
// - but no one is collecting a ransom.


// Edit DungeonWandRoomStartTwo. - COMPLETE

// - Change the storyString "You walk into the room and find a..."

// - to "You see a..."

// - This fixes a content bug involving continuity.

// Edit DungeonBossFightSlayTwo. - COMPLETE

// - Change the storyString "A green light flashes..."

// - to "A golden light flashes..."

// - The light flashing from your sword when you slay the dragon,

// - indicates the path, the decisions you made, to get to that point.

// - Blue light indicates "Ruck March."

// - Green light indicates "Jodi's Song."

// - Golden light indicate "The Golden Path."

// - DungeonBossFightSlayTwo is part of The Golden Path.

// Edit DungeonSergeantLacyDialogThankyou. - COMPLETE

// - Change the story string "She looks down at her feet and says,"

// - to "Suddenly she doubles over and vomits violently.
// - She regains her bearing, stands up straight, and says,"

// - I made the change because it tells the story of
// - what Lacy had just got done doing: Eating brain matter.

// - When the wand reboots her mind, she suddenly and overwhelmingly

// - appreciates the horror and repulsion of her behavior.

// - The thought of it makes her puke.

// Edit DungeonStartExamineIronDoor. - COMPLETE

// - Change the story string "You try the door knob and find that someone locked the door."

// - to "The door is locked."

// - If I have to resort to passive voice, then I might as well go all in.

// - My attempt to work around passive voice is awkward and does not provide additional info.

// - And honestly, I have no clue who locked the door. lol.

// - I suppose I could write something to explain it, but for now

// - it will have to remain the greatest mystery in gaming: Who locks these doors?


// Remove any Debug.Log statements. - COMPLETE

// - Apparently professionals consider it bad form to leave these in a release.

// - I'm not sure they are hurting anything, but removing them does satisfy my OCD. lol.

// TESTING COMPLETE.

A total of thirty files changed as a result of this update.


Thank you for playing Never Going Home!

Weberprime

Files

NeverGoingHome.zip 46 MB
Oct 12, 2022

Get Never Going Home

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