Minor Content Update
In my first update, I made numerous edits to the content.
Here is the list of changes along with my comments. Fair warning, SPOILERS ahead.
// TODO (Edit-Dungeon-Content)
// Edit DungeonSwordRoomLookAround. - COMPLETE
// - Change "s: Continue." to "s: Go back to the previous room."
// - Change DungeonSwordRoomStart to DungeonStartLookAround.
// - This clarifies the intention of the choice and
// - it eliminates an unnecessary step in navigating the dungeon.
// Edit DungeonZombieRoom Multiple Choices. - COMPLETE
// - Change the titleString Lacy to Mindless Zombie Lacy.
// - I never specify that Lacy is a zombie before you heal her with the wand.
// - This change makes the point explicitly without changing the story text.
// - It also introduces a key difference with my zombies.
// - My zombies are not undead; they are simply mindless and addicted to brain matter.
// - My zombies interact with the environment, feel pain, use language, and use tools.
// - They can take showers, tie their shoes, and frankly any of the mindless tasks
// - that any human can accomplish.
// - However, they have no foresight.
// - They have no ability to construct a plan outside of cracking a skull,
// - and devouring the brain matter.
// - This zombie infection is a lot like ransomware for the mind,
// - but no one is collecting a ransom.
// Edit DungeonWandRoomStartTwo. - COMPLETE
// - Change the storyString "You walk into the room and find a..."
// - to "You see a..."
// - This fixes a content bug involving continuity.
// Edit DungeonBossFightSlayTwo. - COMPLETE
// - Change the storyString "A green light flashes..."
// - to "A golden light flashes..."
// - The light flashing from your sword when you slay the dragon,
// - indicates the path, the decisions you made, to get to that point.
// - Blue light indicates "Ruck March."
// - Green light indicates "Jodi's Song."
// - Golden light indicate "The Golden Path."
// - DungeonBossFightSlayTwo is part of The Golden Path.
// Edit DungeonSergeantLacyDialogThankyou. - COMPLETE
// - Change the story string "She looks down at her feet and says,"
// - to "Suddenly she doubles over and vomits violently.
// - She regains her bearing, stands up straight, and says,"
// - I made the change because it tells the story of
// - what Lacy had just got done doing: Eating brain matter.
// - When the wand reboots her mind, she suddenly and overwhelmingly
// - appreciates the horror and repulsion of her behavior.
// - The thought of it makes her puke.
// Edit DungeonStartExamineIronDoor. - COMPLETE
// - Change the story string "You try the door knob and find that someone locked the door."
// - to "The door is locked."
// - If I have to resort to passive voice, then I might as well go all in.
// - My attempt to work around passive voice is awkward and does not provide additional info.
// - And honestly, I have no clue who locked the door. lol.
// - I suppose I could write something to explain it, but for now
// - it will have to remain the greatest mystery in gaming: Who locks these doors?
// Remove any Debug.Log statements. - COMPLETE
// - Apparently professionals consider it bad form to leave these in a release.
// - I'm not sure they are hurting anything, but removing them does satisfy my OCD. lol.
// TESTING COMPLETE.
A total of thirty files changed as a result of this update.
Thank you for playing Never Going Home!
Weberprime
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Never Going Home
Defeat zombies. Slay dragons. Save the princess.
Status | Prototype |
Author | Weberprime |
Genre | Interactive Fiction, Role Playing |
Tags | Action-Adventure, Dragons, Zombies |
More posts
- Never Going Home: LaunchOct 08, 2022
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